Friday, December 22, 2006
This is another 3D model I did this past semester. I modeled and unwrapped UVs and plan on texturing it as well. I modeled all the objects with polygons using Maya 7.0. The texturing for the toy phone and clock was done on Photoshop CS.
This is a 3D model I did this past semester. I modeled and unwrapped the UVs for now but plan on texturing it soon. I began texturing but I got some great advice from Craig Voigt, who worked on the animated feature Barnyard, to not be limited by one UV map. The reason is by having more UV maps you can have more resolution/detail on the textures. He gave this advice with the past two models I posted and I plan on making those changes to my future models.
Here is a 3D model I worked on this past semester. I modeled it from refrence, unwraped the UVs and textured it in photoshop. I also got some nice feedback and suggestions and will be making those changes soon. I will post the updated version as soon as I get it done.
Here is a 3D model I worked on about a year ago and was able to go back and make significant changes this past semester. I am happy with the end result. I got some nice feedback and suggestions and I am currently working on making those changes. Here it is in its current state. I will post the updated version soon.
Tuesday, December 19, 2006
Here is an inked version and a painted version of my eagle using photoshop and painter. I started off using painter and then took it into photoshop. I know it needs some work particularly in the feathers. This was one of my first attempts at painting with my new wacom tablet in photoshop and painter.