This is a 3D model I did this past semester. I modeled and unwrapped the UVs for now but plan on texturing it soon. I began texturing but I got some great advice from Craig Voigt, who worked on the animated feature Barnyard, to not be limited by one UV map. The reason is by having more UV maps you can have more resolution/detail on the textures. He gave this advice with the past two models I posted and I plan on making those changes to my future models.